Hand Installing pySerial into Python Installations

Le Sun 30 October 2016

This is a development step along the route of designing a Homebuilt VR System. PySerial is a useful python library for accessing the serial port. As such it is ideal for allowing us to directly connect the Arduino output to the Blender Game Engine python environment for efficient transfer of sensor readings to motion in the virtual environment. This page describes how to install pySerial in standalone applications with their own embedded Python environments without the need to do all kinds of extra things like installing and using pip or Easy-Installer.

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Par Hamish Trolove, Catégorie : Tech Projects

Tags : VR / Arduino / Blender / Python /

Autres articles

A Homebuilt Virtual Reality System

Le Wed 07 September 2016

The project is a work in progress. It describes a home built VR system based on the Quanum FPV headset used for FPV piloting of remote controlled aircraft, and making use of the GY87 10 degree of Freedom sensor to provide head tracking. It is envisaged this will be coupled to a computer running a game engine like Blender, Unity or Godot which will allow the user to build and share their own virtual environments.

Par Hamish Trolove, Catégorie : Tech Projects

Tags : VR / Arduino / Blender / Electronics / Games / Sensors /

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Steely Taws – Puzzle Game v3

Le Thu 22 October 2015

First there was Steely Taws - no Quitsies which introduced the basic mechanisms for a Blender Game Engine ball game, then there was the first edition of the Steely Taws Puzzle Game complete with a puzzle and fancy whizzy contraptions, now there is version 3 (We just skipped version 2 for some reason). This one introduces a maze puzzle level built using Elfnor's fabulous Sverchok automated level builder.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Graphics /

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Steely Taws Standardised Components

Le Thu 11 June 2015

To make things easier when building levels for the Steely Taws game, here is a set of components that have been standardised to common dimensions and origin positions.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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Steely Taws – Puzzle Game v1

Le Thu 04 June 2015

First there was Steely Taws - no Quitsies which introduced the basic mechanisms for a Blender Game Engine ball game, but now we have the first edition of the Steely Taws Puzzle Game. It even has a puzzle in it, and all the building blocks you could ever need to build your own puzzles.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Graphics /

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Steely Taws Components

Le Thu 04 June 2015

The Steely Taws puzzle game is composed of a large number of modular bits that can be reconfigured to suit the users puzzles. This page explains the various components that have been designed, and how they work. There is a link to download a .zip file containing all of the components available. Happy building.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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Steely Taws – No Quitsies

Le Sun 22 March 2015

Quite a few years ago I designed a simple game inspired by games like Switchball and Ballance using the Blender Game Engine. I dusted this off and got down to adding the functionality that it lacked previously. The game described and downloadable from here is the basic engine for more sophisticated puzzle games based on rolling a ball through various physics based puzzles. I describe the game mechanics used.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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3D Printing Workshop Resources

Le Thu 13 November 2014

This is a number of resources that I have developed for a series of public workshops on 3D Printing that I have been asked to run. The workshops are aimed at adults. If you are looking to get into 3D Printing these resources may be useful to you, and if you are looking to run some workshops on 3D Printing yourself, please feel free to use these resources as a basis.

Par Hamish Trolove, Catégorie : Tutorials

Tags : Blender / SketchUp / Sculptris / 3D Printing / Workshop /

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Component Model Library

Le Thu 07 August 2014

During the process of designing stuff I have built up a library of digital models of purchased components. This webpage provides links to the various models that I have created so that you can download and use them in your own creations. The models are in Blender and OBJ formats.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Models / Blender / Carrara / RC Aircraft / ROV / Graphics /

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Using Photographic Backgrounds in Blender

Le Wed 30 July 2014

This tutorial brings together various methods explained in tutorial from around the web where photographs are put into the background of Blender models so that modeled elements may be rendered to appear in the photographed scene.

Par Hamish Trolove, Catégorie : Tutorials

Tags : Blender / Graphics / Art /

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Blender to TurboCAD 2D Engineering Drawing Toolchain

Le Wed 25 June 2014

Getting an accurate 2D drawing from your fabulously accurate Blender Model can be a problem. Using STLs and Meshlab as intermediaries allows me to get the model into TurboCAD without losing accuracy. From there I can quickly draw around the shapes using vertex snaps and generate a 2D drawing in a pdf form that can be printed on paper at the right scale and used as a template for cutting.

Par Hamish Trolove, Catégorie : Tutorials

Tags : Blender / TurboCAD / Graphics /

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Creating Planetary Rings In Blender

Le Sun 08 April 2012

This is an illustrated method for creating rings for planets in Blender.

Par Hamish Trolove, Catégorie : Tutorials

Tags : Blender / Planet / Textures / Graphics / Art /

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Smoothflying

Le Fri 17 June 2011

This was a game I developed using the Blender Game Engine. It is loosely based on the concept of the old Spectrum Game "Cyclone". In this game you need to local a number of boxes skattered around a large landscape and return them to your base. Fuel is limited.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Simulators / Python /

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Flyer Tug

Le Thu 17 June 2010

Developed as part of a Blender Game Engine game this model was further refined with extra detail and some tidying up so that it could be used in artwork. Some articulation is present in some of the formats.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Models / Blender / Carrara / Graphics / Art /

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