A Homebuilt Virtual Reality System

Le Wed 07 September 2016

The project is a work in progress. It describes a home built VR system based on the Quanum FPV headset used for FPV piloting of remote controlled aircraft, and making use of the GY87 10 degree of Freedom sensor to provide head tracking. It is envisaged this will be coupled to a computer running a game engine like Blender, Unity or Godot which will allow the user to build and share their own virtual environments.

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Par Hamish Trolove, Catégorie : Tech Projects

Tags : VR / Arduino / Blender / Electronics / Games / Sensors /

Autres articles

Texture Galleries

Le Fri 01 April 2016

Many of my project have required me to produce texture resources. Those that are specific to a project are packaged with the project, but there are a number of generic textures that I call on time and time again. I have packaged these up into a series of texture-based galleries so they may be accessed by you for your own projects.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Art / Games / Celestia / Graphics / Planet / Textures /

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An Analysis of the Role of Ceramics in Video Games

Le Sat 02 January 2016

One of the things I have observed with interest during the time that I have been playing computer games is the number of games where you can break pottery and generally obtain some benefit from doing so. This article investigates the phenomenon and the meaning that may be able to be derived from it. Analysis presented is scientific and not at all made up.

Par Hamish Trolove, Catégorie : Essays

Tags : Playstation / Games / Graphics / Essay / Ceramics /

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Steely Taws – Puzzle Game v3

Le Thu 22 October 2015

First there was Steely Taws - no Quitsies which introduced the basic mechanisms for a Blender Game Engine ball game, then there was the first edition of the Steely Taws Puzzle Game complete with a puzzle and fancy whizzy contraptions, now there is version 3 (We just skipped version 2 for some reason). This one introduces a maze puzzle level built using Elfnor's fabulous Sverchok automated level builder.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Graphics /

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Steely Taws Standardised Components

Le Thu 11 June 2015

To make things easier when building levels for the Steely Taws game, here is a set of components that have been standardised to common dimensions and origin positions.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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Steely Taws – Puzzle Game v1

Le Thu 04 June 2015

First there was Steely Taws - no Quitsies which introduced the basic mechanisms for a Blender Game Engine ball game, but now we have the first edition of the Steely Taws Puzzle Game. It even has a puzzle in it, and all the building blocks you could ever need to build your own puzzles.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Graphics /

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Steely Taws Components

Le Thu 04 June 2015

The Steely Taws puzzle game is composed of a large number of modular bits that can be reconfigured to suit the users puzzles. This page explains the various components that have been designed, and how they work. There is a link to download a .zip file containing all of the components available. Happy building.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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Steely Taws – No Quitsies

Le Sun 22 March 2015

Quite a few years ago I designed a simple game inspired by games like Switchball and Ballance using the Blender Game Engine. I dusted this off and got down to adding the functionality that it lacked previously. The game described and downloadable from here is the basic engine for more sophisticated puzzle games based on rolling a ball through various physics based puzzles. I describe the game mechanics used.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Python / Graphics /

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Custom RC Desk Pilot Scenes

Le Sun 08 February 2015

With a few rough python tools now to hand and visions for new worlds I have been building customised scenes for the RC Desk Pilot simulator. This page is where you can download these new scenes and get an idea of what they will look like.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Textures / Games / RC Aircraft / Python / Simulators / Graphics /

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Creating New Scenery for RC Desk Pilot

Le Wed 24 December 2014

I was browsing around to see what radio control aircraft model simulators were avilable when I came across R/C Desk Pilot, which I felt was a pretty slick little simulator. Unfortunately it only had one scene, so I picked at it a bit and found that it was possible to make new scenes for it. This tutorial / guide explains the process of building a new scene.

Par Hamish Trolove, Catégorie : Tutorials

Tags : Textures / Planet / Games / RC Aircraft / Python / Simulators / Graphics / Tools /

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Nettlebed Caverns

Le Fri 17 June 2011

Nettlebed Caverns is a sort of dungeon delving board game where the players each take a character and try to guide them through a quest known only to themselves. It is not particularly serious and may even create some quite novel game play.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Art /

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Smoothflying

Le Fri 17 June 2011

This was a game I developed using the Blender Game Engine. It is loosely based on the concept of the old Spectrum Game "Cyclone". In this game you need to local a number of boxes skattered around a large landscape and return them to your base. Fuel is limited.

Par Hamish Trolove, Catégorie : Models and Games

Tags : Games / Blender / Models / Simulators / Python /

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